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CAPTCHA

1 Comments
3.00 out of 5

Free!

CAPTCHA Module
captcha-answer
captcha_settings
CAPTCHA Module
captcha-answer
captcha_settings

CAPTCHA

1 Reviews
3.00 out of 5

Free!

A CAPTCHA is a type of challenge-response test used in computing as an attempt to ensure that the response is generated by a person. The process usually involves a computer asking a user to complete a simple test which the computer is able to grade. These tests are designed to be easy for a computer to generate, but difficult for a computer to solve, so that if a correct solution is received, it can be presumed to have been entered by a human. CAPTCHAs are used by many websites to prevent abuse from “bots,” or automated programs usually written to generate spam.

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Sold by: Pligg CMS
Category: . Product Version 2.2
Designed for Pligg CMS 2.0.0
Designed for Pligg CMS 2.0.1
Designed for Pligg CMS 2.0.2

Product Description

Pligg CMS CAPTCHAs

Currently Pligg includes 4 different CAPTCHA methods through the official CAPTCHA module. All 4 of these options come pre-configured and ready for use. When you install Pligg CMS for the first time it will automatically enable a CAPTCHA for you. Below are descriptions for each form of CAPTCHA currently included in this module.

Solve Media

The new default CAPTCHA for Pligg 2.0.0 and above is Solve Media, powered by SolveMedia.com. Pligg uses this CAPTCHA out of the box because it actively fights spam by presenting users who it suspects as being bots with more difficult questions.

The biggest downside to the Solve Media method is that it often requires users to watch a brief video before they are provided with a CAPTCHA answer. Fair notice: Pligg LLC makes a very small amount of money from the Solve Media CAPTCHA by using a special API key. Without this default API, you are required to generate your own Solve Media API key and enter it on your own. You can do all of this and benefit from Solve Media’s affiliate program.

ReCAPTCHA

To archive human knowledge and to make information more accessible to the world, multiple projects are currently digitizing physical books that were written before the computer age. The book pages are being photographically scanned, and then transformed into text using “Optical Character Recognition” (OCR). The transformation into text is useful because scanning a book produces images, which are difficult to store on small devices, expensive to download, and cannot be searched. The problem is that OCR is not perfect.

reCAPTCHA improves the process of digitizing books by sending words that cannot be read by computers to the Web in the form of CAPTCHAs for humans to decipher. More specifically, each word that cannot be read correctly by OCR is placed on an image and used as a CAPTCHA. This is possible because most OCR programs alert you when a word cannot be read correctly.

But if a computer can’t read such a CAPTCHA, how does the system know the correct answer to the puzzle? Here’s how: Each new word that cannot be read correctly by OCR is given to a user in conjunction with another word for which the answer is already known. The user is then asked to read both words. If they solve the one for which the answer is known, the system assumes their answer is correct for the new one. The system then gives the new image to a number of other people to determine, with higher confidence, whether the original answer was correct.

WhiteHat Method

The WhiteHat CAPTCHA is similar to the Pligg default CAPTCHA. It is based on the work of http://www.white-hat-web-design.co.uk.

Math Question

The math question CAPTCHA asks a user to solve a simple math formula. You specify a 2 number ranges for the CAPTCHA to pull a random number from using the Pligg configuration page. The end result would look something like this:

4 + 4 =

Using the example above, the CAPTCHA is expecting the user to enter the value “8″ into the CAPTCHA field. This CAPTCHA method assumes that a computer won’t try to solve the math question. It is much less secure than randomly generated images because it can be read by computers much easier. At the same time it is partially more user friendly because a user doesn’t have to decipher a partially scrambled alphanumeric image. Math is also a universal language that can be understood by most users.

Changelog

  • v2.2 2013/10/23 – You can now configure the SolveMedia API keys from the settings page.
  • v2.1 2013/08/16 – Improved settings page design. Added new language elements.
  • v2.0 2012/08/18 – Updated for Pligg 2. Added Solve Media.
  • v1.0 2009/09/10 – Added CAPTCHA option when submitting story or comment.
  • v0.9 2008/09/05 – Made module compatible with the new location of the admin folder.
  • v0.8 2008/08/03 – Removed ‘default’ captcha. ‘Whitehat’ will now be the default.
  • v0.7 2007/12/16 – Fix to make the module work with other registration modules.
  • v0.6 2007/12/16 – Modified to work with new registration code.
  • v0.5 2007/12/15 – Added ability to show Captcha on the first page of registration (if template supports it)
  • v0.4 2007/12/14 – Added Math question
  • v0.3 2007/12/12 – Bugfix
  • v0.2 2007/12/12 – Added WhiteHat method
  • v0.1 2007/12/11 – First version

1 review for CAPTCHA

  1. 3 out of 5

    :

    I’m getting this error after every single solved captcha recently. Any clues why?

    PHP Fatal error: TPL: [in ./modules/captcha/captchas//solvemedia/captcha.tpl line 12]: syntax error: file ‘messaging_tpl_patherror.tpl’ does not exist in /public_html/picmonster.org/class.template.php on line 949

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